~/experience
Experience
Where I've worked and what I've built.
apr 2023 → presentcurrent
Avarok Cybersecurity
role: Founding Engineer
Founding engineer and primary builder of Citadel Workspace and Citadel Agent, the application's internal Rust service, with continuing maintenance of the underlying Citadel Protocol and SDK.
- Built and now maintain Citadel Workspace, a cross-platform communication application with a Rust backend and TypeScript/Tauri UI built on Citadel's post-quantum networking stack.
- Built and now maintain Citadel Agent, the internal Rust service that provides Citadel Workspace's networking, authentication, persistence, and file-transfer capabilities.
- Maintain the Citadel Protocol repository and its SDK and supporting Rust packages across file transfer, virtual filesystems, authentication, persistence, and native/WebAssembly targets.
mar 2024 → sep 2026
Tangle
role: Full-Stack Engineer
Originally hired as a Rust Engineer, then moved into a full-stack role across Tangle's application suite and open-source blockchain ecosystem. Served as a core developer across five applications, built the sandbox runtime shared across the suite, led workflow development, built production RAG systems, and served as a primary builder across the Blueprint SDK and its developer tooling.
AI products & platform
- Core full-stack developer across five Tangle applications—Blueprint Agent, Tangle Sandbox, Tangle Platform, Tangle Router, and Tangle GTM—building product features, backend services, and shared libraries.
- Led workflow development and built production RAG for Blueprint Agent and Sandbox: indexed-data retrieval for on-demand context, plus embedding-backed storage and retrieval in MCP servers.
- Built the Docker- and Nix-based sandbox runtime used across Tangle's applications to run agents in isolated environments with development tools and user data.
- Built automatic capacity scaling for sandbox and container workloads, deploying additional backend servers before existing capacity was exhausted.
- Built production deployment flows that verified replacement services before switching traffic and supported rollback from deployment snapshots. Also hardened sessions, WebSocket coordination, authentication, provisioning, and failure-path coverage.
Blockchain & Blueprint
- Core developer of the open-source Blueprint SDK across P2P networking, threshold cryptography, execution environments, and EVM integration. Helped deploy live Blueprint, cross-chain, and AVS services across multiple blockchain networks.
- Led most of the EigenLayer integration work, collaborating with the ecosystem to bring AVS development, operation, and live service deployment into the Blueprint SDK and tooling.
- Primary builder across the Blueprint SDK, cargo-tangle, and service templates, including workflows for project creation, local testing, live deployment, and service interaction.
- Contributed to and helped maintain the Tangle blockchain, its core smart contracts, and the surrounding Rust and Solidity ecosystem.
sep 2023 → apr 2025
T'sarE LLC
role: Programming Lead
Led the engineering team for Galaxy Gang, coordinating gameplay, interfaces, AI, levels, backend systems, and the team's delivery workflow.
- Directed as many as 20 developers with the CEO: chose and assigned work, set implementation and completion requirements, reviewed code, and took part in hiring and performance decisions.
- Created one- to two-week implementation sprints and helped junior programmers finish blocked work across NPCs, encounters, levels, UI, cutscenes, interactables, and backend systems. The programming team cleared its backlog and began waiting on art, animation, design, and 3D models.
- Led feature handoffs among programming, modeling, animation, and company leadership, translating artistic direction into shared technical requirements for implementation.
mar 2023 → sep 2023
T'sarE LLC
role: Game Developer
- Built reusable Unreal Engine 4 C++ and Blueprint foundations, then used them directly to implement NPCs, enemies, bosses, enemy groups, interactables, UI, cutscenes, and minigames.
- Helped take Galaxy Gang from an unplayable state to a fully playable build with working travel between its intended levels and worlds.
- Built internal development tools, including development-mode UI overlays used by programmers while building and testing Galaxy Gang.
- Profiled and optimized gameplay and backend systems with Unreal Engine's built-in performance and memory tools, minimizing redundant data access and loading data and assets only when needed.
- Worked with the composer on Wwise integration and sound engineering, and contributed to texturing and materials when needed.
nov 2022 → mar 2023
Varsity Tutors
role: Programming Tutor
- Tutored students in Python, C/C++, data structures, algorithms, and object-oriented programming.
aug 2021 → may 2022
SIU Carbondale
role: Laboratory Technician & LAN Team Assistant
- Supported students and instructors while maintaining lab systems, hardware, and Active Directory-managed computers.
jun 2021 → aug 2021
SIU Carbondale
role: Tutor & Academic Coach
- Tutored engineering and mathematics and coached students on practical study strategies.